Projects

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VITAL developed projections for 51福利社 Theatre's production of Argonautika. Animations (primary made in After Effects, Blender, and Unity) synchronize with the show which creates an immersive storytelling experience.

 

Performance Dates

This show will be performed in the Williams Theater.

March 15, 16: 7:30 pm

March 17: 2:00 pm

March 22, 23: 7:30 pm

March 24: 2:00 pm

 

Tickets

The box office is open for phone orders at (269) 387-6222.

51福利社 Students receive $7 tickets.

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Collaboration between Kevin Abbott, Jacklyn Brickman, and Kelsey Paschich

 is a multimedia live performance and report from the Cryo Speculation Laboratory at The Department of Planetary Futures. FF:UG meditates on time, space, and the preservation of life through live physical and digital visuals that approach the overarching topic of absurdity in eco-art through sound, experimental animation, bodily movement and realtime performance. Agents traverse the laboratory amongst layers of time, former, and future selves to process and preserve grass via methods of dissection, archivation, and cryopreservation. Projected ghostly figures echo the motions of live dancers to present alternate existences through layered dimensions. A rumination on fragility, metamorphosis, and human kind in the face of a shifting world, the layered choreography, visuals, and sound design explore liquified, frozen, and compressed possibilities for the future - livable or not. FF:UG ponders humanity鈥檚 place in time and space, bodies in motion, and the evolving dimensions of future selves, in a cryptic celebration of the unexpected resilience of living things.

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 Max Miller, artist within Multimedia Arts Technology, offers incite on his performance:

Internal Monologue with a Captive Audience' is the first of several pieces written as part of my master's thesis. In this project, I focus on multimedia storytelling, and have created a system within which I can improvise and create art. The subject matter of the piece touches on some of my personal struggles with sobriety, and my aim is to communicate the split sense of self that I experience on a daily basis. Through technology, I am able to both augment my abilities as a performer, as well as respond to sounds and gestures created by the computer that may be antagonistic to my intentions in the moment. Within this dynamic, I find many analogies to how I experience my everyday life, and hope that I can impart a feeling of empathy to others who may experience the same things.

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This award-winning screendance premiered at the 51福利社 Department of Dance's Winter Gala concert in March 2021. Recode explores dualistic identities as they exist during the COVID-19 pandemic. Through film and motion capture, this work utilizes dance to explore how information can be lost, glitched, or broken down through the current modes of communication, therefore transforming how humans are interacting with each other and themselves.

Concept by Kelsey Paschich and Kevin Abbott

Direction by Kevin Abbott and Kelsey Paschich

Choreography by Kelsey Paschich

Design, Sequencing and Animation by Kevin Abbott

Cinematography by John MacKenzie

Editing by Kevin Abbott and John MacKenzie

Sound Composition by Michael Wall

 

Dancers: Claire Binguit, Noelle Dewees, Kiera Brown, Lauren Janney, Evie Mourtos, Quetzie Jacob, Mary Grace Geise, Mariya Calhoun, Chloe Gunkel

 

Rendering: Unity

Compositing: After Effects

Motion Capture: Optitrack

Modeling, Rigging: Blender, ZBrush

 

Recipient of the Creative Living for Dancers Award

Commissioned by: 鈥淭he Creative Living for Dancers 鈥

A project by STU Arts & Briana Ashley Stuart